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December 18, 2009
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:iconnatetheartist:
Presented in Unreal Engine: Direct screenshot from game.



I concepted, modeled, textured, placed, and lit the buildings, props, skydome, and smoke effects.

Credit and thanks to Jacob Norris for our grass alpha-cards.

Check my gallery for model and texture breakdowns.
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:iconzawyemyint1:
rendering in 3d software or game engine ?
look very nice :)
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:iconblvd--nights:
lol Looks like a building straight out of Rage. Looks cool though.
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:iconjustinms66:
~JustinMs66 Jan 4, 2010  Professional Digital Artist
Amazing
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:iconemeraldempress:
awesome unearthly submission!!
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:icondpadam450:
I think you and Jacob07777 should start a game studio.
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:iconnatetheartist:
~natetheartist Dec 18, 2009  Professional Digital Artist
not the right economy. lol.
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:icondpadam450:
Well, in theory. But for real if you guys don't get jobs right out of college, you should consider. I would love to hire you guys should one of my ventures take off. Fingers crossed because I've been trying to get in as a programmer.

You could for sure try freelancing as well if you don't find a job right out.
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:icondjohaal:
Excellent job!
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:iconcyc4015:
~cyc4015 Dec 18, 2009  Hobbyist General Artist
this is amazing, what do you use to build for the unreal engine?
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:iconnatetheartist:
~natetheartist Dec 18, 2009  Professional Digital Artist
all of the models you see were made in 3DS Max. Textures created in Photoshop.
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