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Submitted on
September 24, 2009
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AC: Shrine by natetheartist AC: Shrine by natetheartist
A piece for the environment I'm working on
:iconzakiz:
Zakiz Featured By Owner Sep 30, 2009
That's really good, did you use a detail map at all?
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:iconnatetheartist:
natetheartist Featured By Owner Sep 30, 2009  Professional Digital Artist
not sure what you mean by that. If you're referring to my normals, I baked a Zsculpt as well as using Nvidia normals derived from parts of the diffuse
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:iconzakiz:
Zakiz Featured By Owner Oct 2, 2009
Well basically a detail map is a way to make the model keep it's detail even if you zoom in very very close, this can be achieved my using a texture or an image and just mapping the nor and increasing the texture's scale to just add that detailed look.
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