A piece for the environment I'm working on
That's really good, did you use a detail map at all?
not sure what you mean by that. If you're referring to my normals, I baked a Zsculpt as well as using Nvidia normals derived from parts of the diffuse
Well basically a detail map is a way to make the model keep it's detail even if you zoom in very very close, this can be achieved my using a texture or an image and just mapping the nor and increasing the texture's scale to just add that detailed look.