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September 25, 2009
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AC: Great Tree by natetheartist AC: Great Tree by natetheartist
I re-optimised and re-unwrapped the great tree.

[edit: dropped saturation and changed hue of leaves]
[edit: fixed seams, added moss (though from so far away, its hard to notice, adjusted colors, re-oriented bark-flow]
[edit: dropped a few polys]

The tree is very large, so I will probably not optimize its topology too much farther, as i want to have a smooth read, even if the player stands on the roots.

I will also be adding moss and roots to the base.
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:iconcet77:
cet77 Featured By Owner Jan 1, 2015  Hobbyist General Artist
Wow! This model is impressive.. :) I really like the shape, texture, feel and about everything else here.. Great work!
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:iconredvanda:
RedVanda Featured By Owner Oct 29, 2012  Student General Artist
Its nice to see a technical render in this style.
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:iconvanglory:
Vanglory Featured By Owner Dec 4, 2011  Student General Artist
Nice done !!!!! Please say to me how do you make the normal maps from your objects... and texture was made in some image editor? I begin recently in a game college here in Brasil and I'm fascinated for your proces.
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:iconouidart:
ouidart Featured By Owner Jul 7, 2010  Hobbyist Digital Artist
nice work really like the flow of the texture over the tree

I'm looking to make something like this
after creating the low poly and the hight poly did you generate the normal map firs tand then texture the tree ?
should i be careful when creating UV or just?
for the normal map did you use 3d max or
the XNormal app ?
one more question :#1: how long did it takes you
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:iconnatetheartist:
natetheartist Featured By Owner Jul 8, 2010  Professional Digital Artist
I made a base mesh from a cube in max, exported to zbrush, sculpted, exported normals from Zbrush (or maybe brought the high-poly back to max, and baked... don't remember) I used ZAppLink (zbrush plugin) to create the base texture from simple photo-ref, then painted the rest of the texture together in photoshop.

Took me a night to do.

The leaves are just planes with some bends, hand painted.
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:iconouidart:
ouidart Featured By Owner Jul 9, 2010  Hobbyist Digital Artist
thank you
this is very helpfull
Reply
:iconwoodfog7:
woodfog7 Featured By Owner Feb 8, 2010
Whats that thing thats right side from the texture map?
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:iconnatetheartist:
natetheartist Featured By Owner Feb 9, 2010  Professional Digital Artist
you mean the normal map? (purple square)

That defines the manner in which light should influence a pixel of the texture, based on its position in 3d space.

Is that what you were asking?
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:iconwoodfog7:
woodfog7 Featured By Owner Feb 9, 2010
yes ,I don't how to make or use it.
Reply
:iconeverto-phasmatis:
Everto-Phasmatis Featured By Owner Jan 16, 2010
you sir are amazing!
Reply
:iconazekariel:
azekariel Featured By Owner Dec 21, 2009
Wow, that is amazing! I love how twisted it is! And the bark texture looks good too..
Reply
:icondenjinprime:
DenjinPrime Featured By Owner Oct 11, 2009
This looks fucking awesome. Did you hand paint the trunk or is it photo textured?
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:iconnatetheartist:
natetheartist Featured By Owner Oct 17, 2009  Professional Digital Artist
haha, lets drop this in the node, and see what they say, lol
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:iconnatetheartist:
natetheartist Featured By Owner Oct 17, 2009  Professional Digital Artist
there is a bit of photo-manip, but its mainly hand painted with a few brushes and theres a Z sculpt as well.
the leaves are all hand painted.
Reply
:icondarkdaredevil:
darkdaredevil Featured By Owner Sep 29, 2009  Professional Artist
Realy interesting environment part. Is it designed for real-time rendering?
Reply
:iconnatetheartist:
natetheartist Featured By Owner Sep 29, 2009  Professional Digital Artist
it is, though the shot is a render from max for presentation purposes.

also updated.
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:iconmayrt:
Mayrt Featured By Owner Sep 25, 2009  Professional Digital Artist
Good job! figuring out the uvs must of been a pain!
Reply
:iconnatetheartist:
natetheartist Featured By Owner Sep 25, 2009  Professional Digital Artist
Yeah, Packing was the most annoying part, so many odd shapes.
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:iconhismajestykingraam:
HisMajestyKingRaam Featured By Owner Sep 25, 2009   Digital Artist
Looks good, great job.
Reply
:iconizz-noxfox:
Izz-noxfox Featured By Owner Sep 25, 2009  Professional General Artist
nice shape, I like how the trunk is twisted and its texture is really good looking :) that's a beautiful render!
Reply
:iconthadeemon:
thadeemon Featured By Owner Sep 25, 2009  Professional Artist
This is gorgeous! Great work! :D
Reply
:iconjobyek:
jobyek Featured By Owner Sep 25, 2009  Professional Digital Artist
Great work so far, can only get better! The seams don't seem to show at that distance though.

Are you using bodypaint or what not to paint out the seams? I'll have a big tree to do for my demo next semester, no any tips for painting out those nasty seams on a tree would be great :).
Reply
:iconnatetheartist:
natetheartist Featured By Owner Sep 25, 2009  Professional Digital Artist
honestly, i'll just be manually tweaking them in photoshop.
I haven't tried bodypaint, but It sounds like something I should look into.
Reply
:iconjobyek:
jobyek Featured By Owner Sep 25, 2009  Professional Digital Artist
I tried bodypaint, didn't understand how to do anything heh...3d painting in PS CS4 seems to work good though. I should probably look up some tuts for bodypaint though, I see a lot of people using it.
Reply
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